publishing 3
don't hate the player

welcome to publishing 3. last week i yapped to holy hell about cryptocurrency when i really didnt need to. this week, we're gonna yap about the current state of PC gaming companies and why steam just continues to be the best. there are quite a few PC gaming corporations, and the ones people probably recognize are ubisoft, epic, and steam. and the first two just cannot stand not shooting themselves in the foot. i'll state a good example for each. ubisoft tried something in 2021 called ubisoft quartz, where they attempted to integrate NFTs into their marketplace, at what was pretty much the one point where EVERYONE was sick of NFTs. needless to say this got heavily panned and the concept was soon abandoned. and epic has burned FAR too much money trying to make fortnite the new roblox, to the point where they just had to fire about a thousand employees, with a lot of them being their finest modelers. but steam just doesn't seem to do that.


on the surface they're just like pretty much any other gaming company. they have a launcher from which people distribute games. unfortunately for the other two, they actually seem to care about the vendors who make their entire business model, and in addition to that, they don't make horrible business decisions for their own games. well, at least not most of the time. cough cough ammo update. and also cough cough days since jungle inferno. but at least they seem to somewhat care about their playerbase and not try to milk them for cash in a way ubisoft just can't seem to understand.


sorry that this one was short. but next week i'm going to yap about how lego has been getting empirically worse over the last few years.